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Academic Calendar 2010 UNDERGRADUATE COURSE INFORMATION Computer Science (S)
INTRODUCTION
UNDERGRADUATE SESSIONAL DATES
STUDENT SERVICES
ACADEMIC INFORMATION
STUDENT FINANCIAL SERVICES
FACULTIES
UNDERGRADUATE COURSE INFORMATION
FACULTY MEMBERS
AFFILIATED UNIVERSITY COLLEGES
GLOSSARY
NEW MODULES/PROGRAMS
TABLE OF CONTENTS




Computer Science (S)

Note:  In order to find a course in the new 4 digit numbering system using an old 3 digit number, please refer to the conversion list below. Before registering for courses with the new 4 digit numbering system, please ensure that you have not previously taken the course in its 3 digit form.

Click here for conversion list of former 3-digit course numbers.

Computer Science 1011A/B - The Internet:  Behind the Curtain
The technological successes that have led to the Internet's wide adoption for work and social purposes. The ways in which computer technology has led to more compact representation of data, and faster, more reliable and more secure communication. Intended primarily for students not in Computer Science.
Antirequisite(s): All Computer Science courses numbered 2100 or higher, and all former Computer Science courses numbered 200 to 499.
Prerequisite(s):
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 1025A/B - Computer Science Fundamentals I
The nature of Computer Science as a discipline; the design and analysis of algorithms and their implementation as modular, reliable, well-documented programs written in an object-oriented language (Java). Intended for students with significant programming experience in at least one high-level block-structured or object-oriented language.
Antirequisite(s): Computer Science 1026A/B, Engineering Science 1036A/B, the former Computer Science 036a/b.
Prerequisite(s):
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 1026A/B - Computer Science Fundamentals I
The nature of Computer Science as a discipline; the design and analysis of algorithms and their implementation as modular, reliable, well-documented programs written in an object-oriented language (Java). Intended for students with little or no background in programming.
Antirequisite(s): Computer Science 1025A/B, Engineering Science 1036A/B, the former Computer Science 036a/b.
Prerequisite(s):
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 2 laboratory/tutorial hours, 0.5 course.
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Computer Science 1027A/B - Computer Science Fundamentals II
A continuation for both Computer Science 1025A/B and Computer Science 1026A/B. Data organization and manipulation; abstract data types and their implementations in an object-oriented setting (Java); lists, stacks, queues, trees; pointers; recursion; file handling and storage.
Antirequisite(s): Computer Science 1037A/B.
Prerequisite(s): Computer Science 1025A/B or 1026A/B.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 1 laboratory/tutorial hour, 0.5 course.
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Computer Science 1032A/B - Information Systems and Design
Techniques used for determining technological needs of businesses; building and managing systems to meet those needs; development roles of individuals and organizations; planning and management of concepts, personnel and processes; related software tools (spreadsheets, databases). Intended primarily for Management and Organizational Studies students.
Antirequisite(s): Management and Organizational Studies 1033A/B, all Computer Science courses numbered 2100 or higher, all former Computer Science courses numbered 200 through 499, and the former Computer Science 031a/b.
Prerequisite(s):
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 1033A/B - Multimedia and Communication
This course explores the use of different types of media (e.g., text, images, sound, animation) to convey ideas and facilitate interaction. Topics include the design and use of a range of software tools for media creation and editing, covering image, sound, animation and video. This knowledge will be applied to authoring web sites.
Antirequisite(s): All Computer Science courses numbered 2100 or higher, and all former Computer Science courses numbered 200 to 499.
Prerequisite(s):
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 2 lecture hours, 2 laboratory/tutorial hours, 0.5 course.
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Computer Science 1037A/B - Computer Science Fundamentals II
A continuation for Engineering Sceince 1036A/B and the former Computer Science 036a/b. Data organization and manipulation; abstract data types and their implementations in an object-oriented setting (C++); lists, stacks, queues, trees; pointers; recursion; file handling and storage. Intended for students in the Faculty of Engineering.
Antirequisite(s): Computer Science 1027A/B.
Prerequisite(s): Engineering Science 1036A/B or the former Computer Science 036a/b.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 2 laboratory/tutorial hour, 0.5 course.
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Computer Science 2050F/G - The Evolution of Computing and Computers
A survey course on the cultural, political, economic, military, and technological history leading to the development of the modern computer and its deployment within society; providing students with a historic context for understanding developments such as web technologies and trends, satellite imagery, virtual reality, artificial intelligence, and ubiquitous computing.
Antirequisite(s):
Prerequisite(s):
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 2080A/B - Computational Tools for Modeling Social Phenomena
A hands-on introduction to tools for the simulation of social phenomena from the early work of Herbert Simon to more recent work on agent-based social simulations, with particular emphasis on the way knowledge about social phenomena is represented in the simulations.
Antirequisite(s):
Prerequisite(s): Registration in a Social Science module, or permission of the Department.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 2 lecture hours, 1 laboratory hour, 0.5 course.
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Computer Science 2208A/B - Fundamentals of Computer Organization 
Computer architecture; data representations; hardware; memory management; instruction sets; exposure to an assembly language for a RISC machine; assembly and linking.
Antirequisite(s):
Prerequisite(s): Computer Science 1027A/B or 1037A/B, in each case with at least 65%.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 1 laboratory hour, 0.5 course.
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Computer Science 2209A/B - Applied Logic for Computer Science
Propositional and predicate logic; representing static and dynamic properties of real-world systems; logic as a tool for representation, reasoning and calculation; logic and programming.
Antirequisite(s):
Prerequisite(s): Computer Science 1027A/B or 1037A/B, in each case with at least 65%, and one full course or equivalent chosen from the following, with at least 60% in each: Applied Mathematics 1201A/B or the former Calculus 1201A/B, Applied Mathematics 1413, Calculus 1000A/B, 1100A/B, 1301A/B, 1501A/B, Mathematics 1600A/B or the former Linear Algebra 1600A/B, or permission of the Department.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 4 lecture hours, 0.5 course.
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Computer Science 2210A/B - Data Structures and Algorithms
Lists, stacks, queues, priority queues, trees, graphs, and their associated algorithms; file structures; sorting, searching, and hashing techniques; time and space complexity.
Antirequisite(s): Software Engineering 2205A/B, the former Software Engineering 202a/b.
Prerequisite(s): Computer Science 1027A/B with at least 65% or Computer Science 1037A/B with at least 60%, and 1.0 course chosen from the following, with at least 60% in each: Applied Mathematics 1201A/B or the former Calculus 1201A/B, Applied Mathematics 1413, Calculus 1000A/B, 1100A/B, 1301A/B, 1501A/B, Mathematics 1600A/B or the former Linear Algebra 1600A/B.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 2211A/B - Software Tools and Systems Programming
An introduction to software tools and systems programming. Topics include: understanding how programs execute (compilation, linking and loading); an introduction to a complex operating system (UNIX); scripting languages; the C programming language; system calls; memory management; libraries; multi-component program organization and builds; version control; debuggers and profilers.
Antirequisite(s): Software Engineering 2250A/B and the former Software Engineering 201a/b.
Prerequisite(s): Computer Science 1027A/B with at least 65% or Computer Science 1037A/B with at least 60%.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 1 laboratory/tutorial hour, 0.5 course.
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Computer Science 2212A/B/Y - Introduction to Software Engineering
A team project course that provides practical experience in the software engineering field. Introduction to the structure and unique characteristics of large software systems, and concepts and techniques in the design, management and implementation of large software systems.
Antirequisite(s): Software Engineering 3350Y.
Prerequisite(s): Computer Science 2210A/B and 2211A/B.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture/tutorial hours, 0.5 course.
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Computer Science 3305A/B - Operating Systems
Survey of major operating systems; interprocess communication; multi-tasking; scheduling; memory management; performance and measurement issues; trade-offs in operating system design; concurrency and deadlock.
Antirequisite(s):
Prerequisite(s): Either (Computer Science 2208A/B and 2212A/B/Y) or (Computer Science 2210A/B, 2211A/B, ECE 3375A/B, and registration in the fourth year of the BESc program in Computer Engineering.)
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 3307A/B/Y - Object-Oriented Design and Analysis
Software design and analysis techniques with particular emphasis on object-oriented design and analysis; a team project will be developed using an object-oriented language such as Java, C++ or Smalltalk.
Antirequisite(s): SE 2203A/B, 3352A/B  
Prerequisite(s): Either (Computer Science 2209A/B and 2212A/B/Y) or (Computer Science 2210A/B, 2211A/B, Electrical and Computer Engineering 3375A/B, and registration in the fourth year of the BESc program in Computer Engineering.)
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 3319A/B - Databases I
A comparative study of hierarchical, network and relational databases. A survey of some commercially available database systems. Database standards; security and integrity, database administration; database design; concurrency control.
Antirequisite(s): Software Engineering 3352A/B
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 3320A/B - Numerical Computing I
Numerical representations and their impact on numerical computing; error analysis. Numerical algorithms; reliability and portability of mathematical software; review of existing packages.
Antirequisite(s):
Prerequisite(s): Computer Science 2212A/B/Y; Calculus 1000A/B or 1100A/B; 0.5 course from: Applied Mathematics 1201A/B or the former Calculus 1201A/B, Calculus 1301A/B, 1501A/B, Mathematics 1600A/B or the former Linear Algebra 1600A/B.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 3325A/B - Law in Computer Science
An examination of aspects of law and policy that relate to the creation, protection and implementation of software and hardware; attention is directed towards issues of current importance of which every computer scientist should be aware.
Antirequisite(s):
Prerequisite(s): 1.5 courses from Computer Science 2208A/B, 2209A/B, 2210A/B, 2211A/B, 2212A/B/Y.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
Note: Cannot be taken for credit by students in the concurrent degree program in Law and Computer Science.
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Computer Science 3331A/B - Foundations of Computer Science I
Languages as sets of strings over an alphabet; operations on languages; finite automata, regular expressions; language hierarchy; Turing machines; models of computation.
Antirequisite(s):
Prerequisite(s): Mathematics 2156A/B or permission of the department.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 3333A/B/Y - Selected Topics
Special topics on the frontiers of Computer Science. The topic may vary each year.
Antirequisite(s):
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 3334A/B/Y - Selected Topics
Special topics on the frontiers of Computer Science. The topic may vary each year.
Antirequisite(s):
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 3335A/B/Y - Selected Topics
Special topics on the frontiers of Computer Science. The topic may vary each year.
Antirequisite(s):
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 3336A/B/Y - Selected Topics
Special topics on the frontiers of Computer Science. The topic may vary each year.
Antirequisite(s):
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 3340A/B - Analysis of Algorithms I
Upper and lower time and space bounds; levels of intractability; graph algorithms; greedy algorithms; dynamic algorithms; exhaustive search techniques; parallel algorithms.
Antirequisite(s):
Prerequisite(s): Computer Science 2210A/B and 2211A/B; Mathematics 2156A/B or registration in the fourth year of the BESc program in Computer Engineering.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 3342A/B - Organization of Programming Languages
Specification and analysis of programming languages; data types and structures; bindings and access structures; run-time behavior of programs; compilation vs. interpretation. Comparative presentation of at least three programming languages addressing the above concepts.
Antirequisite(s): SE 3352A/B
Prerequisite(s): Either (Computer Science 2208A/B and 2212A/B/Y) or (Computer Science 2210A/B, 2211A/B, Electrical and Computer Engineering 3375A/B and registration in the fourth year of the BESc program in Computer Engineering).
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 3346A/B - Artificial Intelligence I 
Introduction to Artificial Intelligence; logic programming; heuristic search; knowledge representation; expert systems.
Antirequisite(s):
Prerequisite(s): Either (Computer Science 2210A/B and 2211A/B) or (Software Engineering 2203A/B, 2205A/B and 2250A/B); Computer Science 2209A/B, or registration in the BESc program in Computer Engineering or Software Engineering.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 3350A/B - Computer Architecture
Topics include: semiconductor technologies, gates and circuits, buses, semiconductor memories, peripheral interfaces, I/O techniques, A/D conversion, standards, RISC.
Antirequisite(s): ECE 3375A/B.  
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 3357A/B - Computer Networks I
Common network protocols; inter-networking; gateways; routers; bridges; survey of commercial architectures; standards.
Antirequisite(s): ECE 4436A/B.  
Prerequisite(s): Computer Science 2208A/B, 2210A/B and 2211A/B
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 3374A/B - Design for Interactive Multimedia Learning
Theoretical and practical aspects related to human learning; how to design interactive multimedia technologies to support learning and knowledge construction; examination of various interactive multimedia learning environments; strategic approaches to educational multimedia design, and presentation design. Students design a scaled-down educational multimedia environment. Note: Same course as Media, Information and Technoculture 3606A/B.
Antirequisite(s): MIT 3606A/B.
Prerequisite(s): Computer Science 2212A/B/Y
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 2 lecture hours, 2 laboratory/tutorial hours, 0.5 course.
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Computer Science 3377A/B - Software Project Management
The software development life cycle; resourcing, scheduling and estimating techniques for software project management; project management organizational concerns, including project economic analysis, human resources, proposal development, risk management, software implementation, and technology-strategic alignment.
Antirequisite(s): SE 3351A/B.  
Prerequisite(s): Computer Science 2212A/B/Y.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 3380F/G/Z - Project
A supervised study involving a research paper, the design of or development of a software project.
Antirequisite(s): Computer Science 4460Z, 4480Y, 4490Z, the former Computer Science 380a/b/y, 490y.
Prerequisite(s): Permission from the department, plus: Computer Science 2212A/B/Y and registration in the Specialization or Major in Computer Science. To be allowed into this course, the student must have found a topic and a willing departmental supervisor before the end of the add period.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 3388A/B - Computer Graphics I
Graphics primitives. The viewing pipeline; clipping and visibility problems. The graphical kernel system; picture generation and user interfaces.
Antirequisite(s):
Prerequisite(s): Either Computer Science 2212A/B/Y or (Software Engineering 2203A/B, 2205A/B and 2250A/B); Mathematics 1600A/B or the former Linear Algebra 1600A/B or Applied Mathematics 1411A/B, or permission of the department.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4402A/B - Distributed and Parallel Systems
Issues arising in distributed and parallel systems and applications; related architectures such as connection machines, shared memory multiprocessors.
Antirequisite(s): The former Software Engineering 4466A/B.
Prerequisite(s): Computer Science 3305A/B and 3357A/B.  
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4411A/B - Databases II
A selection from the following topics: dependency theory; object-oriented databases; distributed databases and related algorithms; database hardware; information retrieval.
Antirequisite(s):
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4412A/B - Data Mining and its Applications 
Databases and data warehouses; on-line analytic processing (OLAP); applications of data mining in business intelligence, e-business, and bioinformatics; various inductive learning algorithms; clustering and learning associations; solving real-world problems with data mining.
Antirequisite(s):
Prerequisite(s): Computer Science 3319A/B and 3346A/B; Statistical Sciences 2122A/B or 2141A/B or Biology 2244A/B.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4413A/B - Cryptography and Security
Survey of the principles and practice of cryptography and network security: classical cryptography, public-key cryptography and cryptographic protocols, network and system security.
Antirequisite(s):
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4424A/B - Foundations of Computer Algebra
Introduction to computer algebra, algorithms and data structures for integer and polynomial arithmetic, symbolic differentiation and integration, type systems for computer algebra, mathematical communication, software systems including Maple and MathML.
Antirequisite(s): The former Computer Science 422a/b.
Prerequisite(s): Registration in the fourth year of a module in Computer Science or in one of the Mathematical Sciences.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4432A/B - Foundations of Computer Science II
Formal languages; recursive functions; abstract complexity; automaton models; array machines; systolic systems; cellular automata.
Antirequisite(s):
Prerequisite(s): Computer Science 3331A/B or permission of the Department.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4433A/B/Y - Selected Topics
Advanced Computer Science topics, reflecting current research interests within the Department. The particular topics will be available from the Department prior to registration.
Antirequisite(s):
Prerequisite(s): 2.0 courses from: Computer Science 3305A/B, 3307A/B/Y, 3331A/B, 3340A/B, 3342A/B, 3350A/B; or permission of the Department.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4434A/B/Y - Selected Topics
Advanced Computer Science topics, reflecting current research interests within the Department. The particular topics will be available from the Department prior to registration.
Antirequisite(s):
Prerequisite(s): 2.0 courses from: Computer Science 3305A/B, 3307A/B/Y, 3331A/B, 3340A/B, 3342A/B, 3350A/B; or permission of the Department.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4435A/B/Y - Selected Topics
Advanced Computer Science topics, reflecting current research interests within the Department. The particular topics will be available from the Department prior to registration.
Antirequisite(s):
Prerequisite(s): 2.0 courses from: Computer Science 3305A/B, 3307A/B/Y, 3331A/B, 3340A/B, 3342A/B, 3350A/B; or permission of the Department.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4436A/B/Y - Selected Topics
Computer Science topics, reflecting current research interests within the Department. The particular topics will be available from the Department prior to registration.
Antirequisite(s):
Prerequisite(s): 2.0 courses from: Computer Science 3305A/B, 3307A/B/Y, 3331A/B, 3340A/B, 3342A/B, 3350A/B; or permission of the Department.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4437A/B/Y - Selected Topics
Advanced Computer Science topics, reflecting current research interests within the Department. The particular topics will be available from the Department prior to registration.
Antirequisite(s):
Prerequisite(s): 2.0 courses from: Computer Science 3305A/B, 3307A/B/Y, 3331A/B, 3340A/B, 3342A/B, 3350A/B; or permission of the Department.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4438A/B/Y - Selected Topics
Advanced Computer Science topics, reflecting current research interests within the Department. The particular topics will be available from the Department prior to registration.
Antirequisite(s):
Prerequisite(s): 2.0 courses from: Computer Science 3305A/B, 3307A/B/Y, 3331A/B, 3340A/B, 3342A/B, 3350A/B; or permission of the Department.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4442A/B - Artificial Intelligence II
A selection from: first order logic and theorem proving; computational linguistics; computer vision; robotics; knowledge acquisition; machine learning.
Antirequisite(s):
Prerequisite(s): Computer Science 3346A/B or permission of the Department.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4444A/B - Semantics of Programming Languages
Operational, denotational, and axiomatic semantics; lambda-calculus.
Antirequisite(s):
Prerequisite(s): Computer Science 2209A/B and 3331A/B and 3342A/B, or permission of the Department.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4445A/B - Analysis of Algorithms II
Parallel, distributed, probabilistic, and geometric algorithms; design and analysis; computational geometry; fractals and graphtals.
Antirequisite(s):
Prerequisite(s): Computer Science 3340A/B.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4447A/B - Compiler Theory
Syntax-directed translation; LR(k), LL(k), attribute grammars; code generation; optimization; compiler compilers; code generator generators.
Antirequisite(s):
Prerequisite(s): Computer Science 3331A/B and 3342A/B.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4457A/B/Y - Computer Networks II
Network layering, performance, management, modelling and simulation; faults and failures.
Antirequisite(s):
Prerequisite(s): Computer Science 3305A/B, 3357A/B.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4460Z - Bioinformatics Thesis
A project or research paper in an area related to bioinformatics, completed under faculty supervision. An oral presentation plus a written submission will be required.
Antirequisite(s): Computer Science 3380F/G/Z, 4470Y, 4480Y, 4490Z, the former Computer Science 380a/b/y, 490y.
Prerequisite(s): Computer Science 3331A/B and 3340A/B; plus 1.5 courses from: Biochemistry 2280A, Chemistry 2213A/B, Computer Science 3319A/B, 3346A/B; plus registration in the Honors Specialization in Bioinformatics (Biochemistry concentration) or the Honors Specialization in Bioinformatics (Computer Science concentration).
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4461A/B - Bioinformatics Tools and Applications
Introduction to popular bioinformatics software tools and their applications in solving complex biological problems; analysis of the algorithms behind bioinformatics tools.
Antirequisite(s): Biochemistry 4445F/G, the former Biochemistry 445a/b.  
Prerequisite(s): Computer Science 3331A/B and 3340A/B; Biochemistry 2280A is recommended.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4462A/B - DNA Computing
Biomolecular (DNA) computing is a computation paradigm that proposes the use of molecular biology tools to solve mathematical and computational problems. Ways of encoding information in DNA sequences; molecular procedures used for computation; classes of problems solvable by DNA computing; feasibility and advantages of a DNA computer.
Antirequisite(s):
Prerequisite(s): Computer Science 2209A/B and 3331A/B; Biochemistry 2280A is recommended.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4463A/B - Computational Biology
Bioinformatics studies biological problems using biological, computational, and mathematical methods. Computational biology studies computational techniques that can solve biological problems efficiently. This course emphasizes the design, analysis and implementation of algorithms for problems motivated from molecular biology research.
Antirequisite(s):
Prerequisite(s): Computer Science 3331A/B and 3340A/B; Biochemistry 2280A is recommended.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4470Y - Software Maintenance and Configuration Management
An examination of industrial-style software development issues related to managing and maintaining large-scale software systems; in a group project, students will examine software maintenance and configuration management concepts, tools, techniques, risks and benefits; case studies.
Antirequisite(s): Computer Science 4460Z, 4480Y, 4490Z, Software Engineering 4453A/B, the former Computer Science 490y.  
Prerequisite(s): Computer Science 3307A/B/Y; plus 1.5 courses from: Computer Science 3305A/B, 3331A/B, 3340A/B, 3342A/B, 3350A/B; plus registration in the Minor in Software Engineering.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4471A/B - Software Design and Architecture
Introduction to advanced software design concepts; architectures of complex software systems; domain-independent design patterns; creation of a functional partitioning for a novel domain; recognition of common architectural idioms.
Antirequisite(s):
Prerequisite(s): Computer Science 3307A/B/Y.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4472A/B - Specification, Testing and Quality Assurance
Concepts and state of the art techniques in software specification and quality assessment for software engineering; quality attributes; formal specification and analysis; verification and validation.
Prerequisite(s): Computer Science 3307A/B/Y.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4473A/B - Requirement Analysis
The development of requirements for software-intensive systems through successful requirements analysis techniques and requirements engineering; an in-depth study of methods, tools, notations, and validation techniques for the analysis and specification of software requirements.
Antirequisite(s): Software Engineering 4452A/B.
Prerequisite(s): Computer Science 3307A/B/Y.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4474A/B - Human-Computer Interaction
Exposure to topics in human-computer interaction, including: frameworks for human-computer interaction; requirements gathering; rapid prototyping; user interface systems and tool kits.
Antirequisite(s): Software Engineering 3353A/B.
Prerequisite(s): Computer Science 3307A/B/Y.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4480Y - Game Development Project
Industrial-style development issues related to the creation of games of commercial scale and quality, both for entertainment and serious game applications; in a group project, students will examine concepts, theories, tools, technologies, and techniques for code and content generation for modern games.
Antirequisite(s): Computer Science 3380F/G/Z, 4460Z, 4470Y, 4490Z, the former Computer Science 380a/b/y, 490y.
Prerequisite(s): Registration in the Minor in Game Development.
Corequisite(s): Computer Science 4482A/B, 4483A/B.
Pre-or Corequisite(s):
Extra Information: 2 lecture hours, 0.5 course.
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Computer Science 4481A/B - Image Compression
Dealing with digital pictures (images) requires far more computer memory and transmission time than is needed for plain text. This course provides students with a solid understanding of the fundamentals and the principles of various digital still-image compression schemes.
Antirequisite(s):
Prerequisite(s): Computer Science 3307A/B/Y or permission of the Department.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course
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Computer Science 4482A/B - Game Engine Development
Core concepts and techniques of real-time rendering and physical simulation as applied to the development of interactive game and simulation software. Topics from: real-time programming, indoor and outdoor rendering algorithms, character animation, vertex and pixel shaders, shading models, real-time shadows, procedural methods, simulation of classical mechanics, numerical integration, threaded programming.
Antirequisite(s): The former Computer Science 438a if taken in Winter 2005.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course
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Computer Science 4483A/B - Game Design
Concepts and issues that arise in the development of games for entertainment and serious game applications, focusing on providing players with more engaging, immersive, and rewarding gameplay experiences. Group project normally required.
Antirequisite(s): The former Computer Science 437b if taken in Winter 2003, 2004 or 2005.
Prerequisite(s): Computer Science 3307A/B/Y
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4487A/B - Algorithms for Image Analysis
Fundamental concepts in computer and robot vision, medical image analysis, photo/video editing and graphics; problems such as image segmentation, registration, correspondence, matching, object recognition, tracking, stereo, texture synthesis; gradient descent, dynamic programming, graph-based optimization, techniques from computational geometry.
Antirequisite(s): The former Computer Science 433b if taken in Winter 2004; the former Computer Science 433a if taken in Winter 2005, 2006 or 2007
Prerequisite(s): Computer Science 3340A/B, Mathematics 1600A/B or the former Linear Algebra 1600A/B, and one of Applied Mathematics 1201A/B or the former Calculus 1201A/B, Calculus 1301A/B, 1501A/B; or, permission of the Department.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4488A/B - Computer Graphics II
Geometric modelling; boundary and solid representations; spline curves and surfaces. Principles of animation, illumination and rendering.
Antirequisite(s):
Prerequisite(s): Computer Science 3388A/B.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Computer Science 4490Z - Thesis
A project or research paper completed with minimal faculty supervision. An oral presentation plus a written submission will be required.
Antirequisite(s): Computer Science 3380F/G/Z, 4460Z, 4470Y, 4480Y, the former Computer Science 380a/b/y, 490y.  
Prerequisite(s): 2.0 courses from: Computer Science 3305A/B, 3307A/B/Y, 3331A/B, 3340A/B, 3342A/B, 3350A/B; plus registration in the Honors Specialization in Computer Science.
Corequisite(s):
Pre-or Corequisite(s):
Extra Information: 3 lecture hours, 0.5 course.
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Academic Calendar 2010 UNDERGRADUATE COURSE INFORMATION Computer Science (S)
Decision Academic