VIRTUAL WORLDS: THEORY, PRACTICE AND COMMUNICATIONS
Traditional media create imaginary spaces that challenge our understanding of what is real; now, digital media have enabled virtual simulations of unprecedented scale. Through a grounding in the history of virtuality, students will grapple with contemporary debates about virtual reality, 3D media, virtual worlds, and metaverse/augmented reality applications.
Antirequisite(s): The former MIT 3653G if taken in 2011-2012.
Extra Information: 3 lecture hours.
Course Weight: 0.50
Breadth:
CATEGORY A
i
Subject Code: DIGICOMM
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